The Sims 4: Werewolves review by jeuxvideo.com

More than five years after the arrival of vampires in The Sims 4, EA’s life simulation game (finally) welcomes their eternal enemies: werewolves. They just arrived in the game package of the same name, and with them, a lot of small new features are coming. But the question arises: is The Sims 4: Werewolves just another game package or will it really be a game changer?

It’s getting late in Moonwood Mill and a full moon hangs over the houses. While most Sims are fast asleep, howling is heard. It’s not a human, not even an animal really… It’s a werewolf howl. And he is not alone. Very quickly, the other Lycans, most likely members of his group, answer him. The terror and panic of the residents of Monwood Mill? Well, no. They know that the city has been a stronghold of lycanthropes for many years now, and they co-exist without difficulty…at least most of the time. Because everything is possible in the world of Sims 4 and it is up to you to write a peaceful or, on the contrary, bloody story.

index

  • Jumping in the wolf’s mouth
  • Live my life like a wolf

Jumping in the wolf’s mouth

Game feeling, no detailed description

This review will not address all the new features that are included in this game package. You will, of course, talk about most of them, but instead aim to focus on the gaming experience and not a detailed list of the smallest novelties. If you are interested in this aspect, we invite you to (re)read our article after the laissez-faire package.

But before writing the story, you need a character to embody it. Head over to The Sims Creation Lab, which has filled its drawers with tons of new features. New clothes and body scars will allow you to perfect your dark handsome or attractive rebellious look. But to master your Lycan style, of course, you need sharp fangs and shiny fur. And all minds, from the most creative to the most impulsive, will find something to shape them.

Do you want a wolf identical to its human counterpart? Go for it. Would you rather depart to a creature without clothes with a predetermined fur? why not. Want to wear a fluorescent pink coat adorned with random pencil strokes? Let it be. It’s your story and your hero should be what you want him to be. So we start our adventures on a very good footing, even if some liked wolves with more terrifying features.

Now that we have your character, find out where his story will live. If you can pin your wolf anywhere, it will be especially comfortable The town of Monwood Mill. Werewolves’ stronghold for several years, the city has everything to please them. Surrounded by jungle, grunge buildings, crescent-shaped lake, underground passages everywhere and dark mist, it is the image we have of a werewolf’s lair, and thus is a particularly fertile ground for exploring the Lycan world.

The Sims 4 Werewolves: Finally the package everyone's been waiting for?

Moonwood Mill is full of little secrets to explore (in books or elsewhere) that can drastically change your character’s fate. Moreover, no other city has been turned upside down by the different phases of the moon. What a beautiful coincidence, isn’t it? However, you won’t be able to write a great epic full of diverse places and many characters in Moonwood Mill. A lobby, bar, library, residences, two uninhabited spaces…that’s all you’ll find on your Moonwood Mill adventure. The Sims 4: Werewolves is nothing but a game pack, a simple extra chapter in a nutshell. Like its predecessors, it is not well provided at this level.

The same is true for the knowledge included in this new package. It actually fits a page or two, although it does have some pretty interesting elements like the mysterious Greg story. Suffice it to say that you will have the discretion to allow your desires to speak without falling into contradictions. The logic is always the same: rely on your imagination to fill the pages of The Sims 4: Werewolves. And its new mechanics give you the perfect tools to do just that.

The Sims 4 Werewolves: Finally the package everyone's been waiting for?The Sims 4 Werewolves: Finally the package everyone's been waiting for?

We weren’t born a wolf, we became one

Note that if it is possible to create a werewolf sim, it is also possible to become one, and this is in different ways more or less easy. Another important detail: the offspring produced by two wolves will not automatically become Lycan.


Live my life like a wolf

The Werewolf Road opens up for you and with it whole new horizons. From cub to absolute wolf, it’s a new social ladder that your character can climb after his transformation. And the The older the weak cub, the more hope he has of acquiring skills that radically change the course of his destiny (and his daily life as well). Digging tunnels to move around, heal yourself more easily or receive the power of a real alpha wolf, these are some of the abilities that will make your story even more exciting.

The Sims 4 Werewolves: Finally the package everyone's been waiting for?

And if your hero’s ambition is to become the most powerful wolf in the city, you can choose how to achieve it. Rather a lone wolf or a member of a reckless herd? A wolf’s life has many aspects. It is even possible to follow the path of healing, in search of a cure for this great evil. And if it is communal life that wins out in your favor, then know that it is divided into two groups: Moon circle and wild fangs. If one is more into diplomacy and self-sufficiency, the other chooses more for insurance and exploration.

The Sims 4 Werewolves: Finally the package everyone's been waiting for?

If it’s inside a pack you want to see your hero evolve, it’s either in one or the other. Unable to create your own. Your imagination stops here, constrained by the limitations we wished to avoid. Brand promotion As an explanation, the developers here prevent you from fully developing your own.

Thus, within a predetermined framework, you will have to dump your story, which in the end looks pre-finished. By respecting your group’s values ​​and getting to know its members, your wolf will gradually climb up the ladder and may decide to challenge the alpha wolf. He’ll get the ability to choose bundle members, but nothing really affects other than that. Interactions with them remain more or less the same and your story can quickly become boring.

The Sims 4 Werewolves: Finally the package everyone's been waiting for?

Fortunately, if you are a fan of subversive elements, you can count on the unexpected nature of wolves and their wrath. On the pages, the scale of the latter will gradually increase, subject to a few peaks according to the wolf’s own temperament (large eater, sensitive to noise, etc.). Once he’s full, your wolf is in rage mode, possessing his wildest form. Forget work or any interaction, the beast knows just how to roar and roar.

If this mechanic forces you to think about and anticipate the deep nature of a Sim, it’s not always perfect. Thus, a fire in the hearth will prompt your wolf to come back to its senses in time to put it out and immediately set off again in a wild rage. Add to that the sometimes dangerous creep, in particular, and you’ve got a story that struggles to sink in until the end. Note that random wolves’ tones can also be very restrictive, forcing you to feed your Sim every two hours or keep them in complete silence, with weight or moral consequences both examples being involved. And so the author-player freedom we are accustomed to in The Sims 4 has diminished.

And then we are faced with a very strange paradox that we find ourselves. If the mechanics of this pack impose certain restrictions that will contaminate the freedom of some, it makes The Sims 4: Werewolves one of the most solid and innovative packs. The happy medium between the two isn’t quite found, but there’s still, with this package, enough to write a new chapter that really changes the situation this time around.

The Sims 4 Werewolves: Finally the package everyone's been waiting for?

Bug: Have you seen a wolf?

Note that the bug that the development teams are working on is present and prevents werewolves from being seen. We didn’t encounter it and there is an easy way to avoid it, but it was still important to identify it.


strength point

  • The new things that really change the experience…
  • Create what you want
  • Several interesting branches
  • Joe Moonwood Mill

Weak points

  • …but sometimes too restrictive
  • recurring over time
  • another package

It would be a lie to say that The Sims 4: Werewolves revolutionized the gaming experience, but for a simple game collection, it’s surprisingly intriguing. In many points, it is of course reminiscent of The Sims 4: Vampires and even introduces more individual and team mechanics. As such, The Sims 4: Werewolves is not just another pack, but a great addition that allows you to explore many new branches and customize more Sims and their stories. If it weren’t for some balancing issues and general fatigue with packs of all kinds, The Sims 4: Werewolves would have won the title of Best Game Pack.

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