MADiSON review by jeuxvideo.com

MADiSON is a horror game released on PC and consoles that forces you to escape from a demonic entity in a possessed house. Is it a success?

Suggested by the young team of Bloodius Games, MADiSON gives us a heavy dose of horror in these scorching days. Think PT, Kojima’s quirky demo, and think Fatal Frame, you’ll get this ambitious homage to genre classics. In this psychological horror game, you will have to walk along the narrow corridors of a house that houses a demonic entity bent on making us live in a real hell.


classic horror

In MADiSON, you play Luca, an amnesiac hero whose only bloody hand and black fingernails appear. From a first-person perspective, the camera is constantly panning, giving the impression that the young protagonist is stunned and is being punched in the nose. Obviously, the effect serves primarily to give us a certain feeling of vertigo within always very narrow spaces. The game basically takes place between four walls, which is enough to create an oppressive feeling of being stuck in a wolf’s mouth no matter what.. Like layers of fear, groups shift and change in size according to our steps, just enough to feel adequately out of place.

In this sense, the general atmosphere is successLovely picture and classic sounds of wood creaking. Add to that Luca’s always teary voice which, on the other hand, probably doesn’t have a certain character or any position, frankly lacks our softening. Luca still has extenuating circumstances: He endures the psychological torture of Madison, the demon that forces him to continue a bloody ritual that began decades ago in his family.. The scenario in the adventure picture: is particularly classic as a whole and seems to have great difficulty freeing himself from its archetypes. But if it wasn’t more scary than them, the game still forces us to get ahead with a ball in our stomachs.


Jumps and puzzles

MADiSON’s evil entity will never fail to appear to cause some surprises in the sometimes highly anticipated moments in the flash of your camera, your main weapon. Your Polaroid has no possibility to expel ghosts like the camera obscura in Project Zero, but above all it allows you to open portals to another dimension. If its usefulness does not immediately make sense naturally, it will be understood that it will suffice to activate it when no rational alternative appears. A fairly good addition to the somewhat stream of academic puzzles, but overall well thought out and with increasing difficulty at times.. So much so that you will quickly need a pencil and paper sketch to put your problems black on white. The fact remains that there is always only one solution to a problem at hand and that this must be solved in series in Very linear layout. So if the object seeking to unlock the situation is not found, you risk going around in circles for a while before you can progress.

Madison: More intimidating than Kojima PT and Project Zero? Madison: More intimidating than Kojima PT and Project Zero?

Another problem was observed, Your objects are included in a rather old inventory that will quickly accuse you of a lack of a working environment. Especially since the latter has capacity limits and therefore forces you to double trips back and forth to a safe place to get rid of secondary stuff. Not very practical in a puzzle game. Besides, the game generally has a good lifespan of ten hours depending on the level. Madison doesn’t care about unnecessary lengths in her story.

conclusion

strength point

  • successful general atmosphere
  • Well thought out puzzles
  • beautiful environments
  • good sound work
  • very good age

Weak points

  • Very withdrawn protagonist
  • classic adventure
  • Inventory lacks ergonomics

As classic in content as it is in form, MADiSON won’t really stand out from its models but it still has powerful qualities: a horrifying atmosphere that keeps you informed and surprisingly clever puzzles that will have you pull out your pen and a piece of paper.

17

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