PSVR 2: Experience and UI, Streaming, Every Details… Sony is doing everything they can for PS5!

game news PSVR 2: Experience and UI, Streaming, Every Details… Sony is doing everything they can for PS5!

We still don’t know when it will be released, but Sony is increasingly promoting the PlayStation VR 2, Sony’s new virtual reality headset. After the first model that brought virtual reality into homes, Sony intends to hit hard again.

If technically far from the best virtual reality headset models available on PC, the first PlayStation VR was around. Two very serious arguments. On the one hand, it was good Cheaper From the competition, and Sony can count on Huge PS4 dock to sell their products. So we talk about More than 5 million Copies have been sold.

PlayStation VR 2: Gamers are eagerly awaiting it!

But once the first serious rumors about the PS5 surfaced, Other rumors pointed to the development of a new helmet, which will accompany the next generation console. Presented for the first time last February, PS VR2 will have an OLED panel With a resolution of 2000 x 2040 per eye, which is a clear improvement. There is also talk of a refresh rate of 90 to 120 Hz, and a field of view of 110 degrees.

will accompany him Two controllers designed for the headset are included withWe know that Toby’s look tracking technology will be incorporated. But other than the technical specifications of the helmet, which you can find at the bottom of the article, It is the user experience as well as the games that people care about. The latter is obviously waiting for the release date and price of the PS VR 2 but in the meantime, these are the important items.

View of the environment, the play area, the live broadcast … Sony is evaluating!

Good news, Sony has just published a new blog post focused on the user experience of gamers, which includes Features included as well as streaming-related options.

Preparations for the release of PlayStation VR2 are in full swing, and we can’t wait to discover new games and experiences you can enjoy with our next-generation VR headset. As we continue our efforts as we get closer to launch, today we wanted to give you a little preview of the user experience-related features that await you in PS VR2.

PSVR 2: Experience and UI, Streaming, Every Details... Sony is doing everything they can for PS5!

To start, Sony introducedtransparent vision. This is a function that allows helmet cameras to photograph the environment and display the image on the OLED panel. In doing so, the player does not have No need to take off the helmet, and thus likely to disturb her, to find her cranes or be aware of her surroundings. Switching between views will be done with a specific button, but players will also be able to use the Control Center map. In any case, this option should be Avoid a lot of worries and provide more comfort.

The second option presented is for broadcasting! In fact, By connecting the PS5 camera to the console, it will be possible to regulate it. Thus spectators will see the progress of the game, as well as the viewer who moves in front of his screen.

As we know, the issue of available space is often raised among players, who are worried about not having enough space to play all the experiences. To relieve this anxiety a little, it will be It is possible to customize the playing area. Headset cameras will scan the room, but players with PSVR 2 Sense consoles will be able to Expand the space manually available or Exclude items that could have been added into the playing space because it gets in the way.

PSVR 2: Experience and UI, Streaming, Every Details... Sony is doing everything they can for PS5!PSVR 2: Experience and UI, Streaming, Every Details... Sony is doing everything they can for PS5!

During the game, if you get close to the limit you set for the playing space, you will receive a warning. You can change your settings at any time while the PS VR2 is connected. Once you set up your game space, the settings are saved. However, they will be lost if you change the game space.

There will be two specific modes available

Finally, Sony mentioned VR Mode and Cinema Mode. In VR, “content will be displayed in 4000×2040 HDR video format (2000×2040 per eye) at a frame rate of 90Hz/120Hz,” all in a 360-degree space. Cinema Mode will allow you to view PS5 interface. Non-VR media and games will display in 1080p HDR at 24, 60 or 120Hz. SIE is targeting developers, adding that a release date will be revealed soon :

PS VR2 game developers will soon have access to the latest PS VR2 user experience, with a new version of the system software that will be released as development continues. PS VR2 will bring many new and exciting features, and we can’t wait to tell you more about the next generation VR headset, which will push the boundaries of gaming innovation. We will provide you with new information soon, including the launch date and additional games that will be released on the platform.

PSVR 2: Experience and UI, Streaming, Every Details... Sony is doing everything they can for PS5!

We recall that, Among the announced gamesWe find : The call of the horizon from the mountainResident Evil Village, part of Resident Evil 4 Remake, No Man’s Sky, Ghostbusters VR, and The Walking Dead: Saints & Sinner Chapter 2.


PSVR2 Headset Features

  • Screen Type: OLED
  • Resolution: 2000*2040 per eye
  • Refresh rate: 90 to 120 Hz
  • Field of view: about 110°
  • Sensors:
    • Motion capture: 6-axis motion capture system (3-axis gyroscope and 3-axis accelerometer)
    • Proximity sensor: infrared proximity sensor
  • Cameras: 4 cameras for headset tracking, controllers and eye tracking
  • Feedback: Vibrations at the level of the helmet
  • PS5 connection: USB Type-C
  • My voice:
  • Input: built-in microphone
  • Output: stereo jack

joystick features

  • buttons:
    • Right Controller: PS button, Option button, Action buttons (circle/transverse), R1, R2, right stick/R3
    • Left controller: PS button, build button, action buttons (square/triangle) L1, L2, left stick/L3
  • Sensors:
    • Motion capture: 6-axis motion capture system (3-axis gyroscope and 3-axis accelerometer)
    • Capacitive sensor: finger touch sensor, infrared controller tracking
  • Feedback: adaptive triggers (on the R2/L2 button), haptic feedback (one trigger per controller)
  • Connectivity: USB Type C
  • Connectivity: Bluetooth version 5.1
  • Battery: Built-in rechargeable lithium-ion battery

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