One of the most beautiful games on Xbox Series X developed by one person

Released completely anonymously, Bright memory: infinite It is one of the most beautiful games available on Xbox Series X. It was designed by only one person.

May 7, 2020: Microsoft chose this date for a presentation of the first Xbox Series X games. It was a chance for Redmond to show what their console – the most powerful in history – had its stomach. The video started on the amazing sequences of a title called Bright memory: infinite. In a few seconds, we were amazed: visual effects, would you like some, meditations to die for, fluidity of movements, tempting textures … For the first interview, the promises were there.

It’s strange that we haven’t heard of this Bright memory: infinite Immediately after that. And can you imagine it launched, completely anonymously, on July 21, 2022, on Xbox Series X, but also on Xbox Series S, PS5, and Nintendo Switch (though it’s been available on PC since November 2021). I started fascinated by this highly directed title Bright memory: infinite On the Microsoft console to find out what happened to the wonderful presentation of the project developed by one man. Without a doubt, FPS rises in the category of the most beautiful games available so far on Xbox Series X.

Bright memory: infinite. // Source: Xbox screenshot

Bright memory: infinite Beautiful, and that’s all there is to it

behind Bright memory: infinite, we find the independent studio FYQD-Studio, made up of one person named Xiancheng Zeng. This specialist in 3D environments had devoted his spare time to the first demonstration called Bright Memory (released March 2020) which has received excellent reviews on Steam. Bright memory: infinite Not really a sequel, but a way to move forward with similar rules. It was developed on the Unreal Engine, thanks to which tools allow beginners to create complete games without writing a single line of code. ” I use Blueprints when working on game development. Because I only worked as an artist specializing in 3D environments and have no programming experience ,” he admitted in an interview published by WCCFTech in 2019.

Pioneer in ray tracing

Once we know it Bright memory: infinite Created by one person, we were most impressed with the result. It’s actually a standard ray tracing stand, this advanced display technology that’s struggling to impress with the latest generation of consoles (often involving a lot of sacrifices). in case if Bright memory: infinite, ray tracing a little more bolsters the Asian atmosphere of a world on the edge of chaos, constantly shaken by weather events after a strange phenomenon emerges. The screen is constantly filled with brilliant visual effects, from reflections on metallic surfaces to flames and small particles. They’re both visually brilliant and quite stunning, knowing that ray tracing doesn’t preclude gaming at a comfortable frame rate at 60fps (there’s also a 120fps mode, and no ray tracing).

However, this distinct look has an effect on technical solidity, far from being a date for rendezvous. During my game I was treated to more or less annoying bugs (worst: actions that refuse to be triggered), crashes, slowdowns in menus… We are aware of a lack of care in the finishes, and certainly related to the very nature of the project (one person doing it all) . Should we be lenient? Yes, of course. Especially since several updates could slightly correct the situation in the coming weeks and months.

In terms of gameplay, Bright memory: infinite Definitively dictates his style, with very intense action bordering on insanity. The heroine, who must therefore investigate strange disasters (not expecting anything from the narrative), is as comfortable in distance combat as defending herself in hand-to-hand combat (there are even guards). The result is very dynamic, almost choreographic and, above all, very old-fashioned clashes. Nothing is too subtle, and once the adventure is over (a little over two hours) we get more of the impression we’ve played a demo of a game that could be more ambitious. Even for less than 20 euros, the compressed experience is pricey – not to mention that behind its good ideas, there are also some folly.

Xiancheng Zeng not mastered everything, such secondary sequences where Bright memory: infinite It becomes an uninteresting stealth game (a problem with rhythm) or a chase game without a tail or head (in the car). He also shows a distinct lack of taste when he suggests changing the heroine’s appearance to something sexier. In 2022, no one wants to turn the protagonist into a simple object of fantasy. There is enthusiasm in Bright memory: infinitethat’s a shame.

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