Business news PlayStation Studios, Quantic Dream, Nintendo Switch… This week’s trade news
Sales figures, studio purchases, financials, developer transfer window, investments… If these topics interest you, you’ve come to the right place. We bring you an update on business news for the past week.
- Sony buys Savage Game Studios to enter the mobile game market
- Quantic Dream has acquired Chinese giant NetEase
- Switch: Updated sales figures for many Nintendo games
- Sony and Tencent invest again in FromSoftware
Sony buys Savage Game Studios to enter the mobile game market
Sony continues to strive for diversification. After accelerating the presence of its in-house productions on PC, the company has just announced its acquisition of Savage Game Studios, the first studio dedicated to mobile games. The founders of this team, born in 2020 and based in Berlin and Helsinki, have worked privately at Supercell (Clash of Clans), Wargaming, Rockstar Games and Insomniac Games. on me PlayStation BlogThey explain that they were particularly attracted to him “Being able to take advantage of the incredible catalog of PlayStation franchises” Based on “Benefit from the breadth of support that only PlayStation Studios can provide”. Sony announced that it is already working on “AAA mobile action game”without specifying the respective license.
The studio will be part of a whole A new section from PlayStation Studios dedicated to mobile gameswhich you will focus on “Create innovative mobile experiences based on current and upcoming PlayStation franchises”. Remember that Sony began building a team of mobile game professionals in July 2021, successively hiring Nicola Sebastiani (former Content Director of Apple Arcade subscription), Kris Davis (former Director of Business Development at Kabam), and Olivier Courtemanche (former Director of Business Development at Kabam). (formerly mobile) product manager at Disney and Zynga) or Chris Spencer (former producer at EA Chillingo).
As it announced in its financial statement last May, Sony estimates that by March 2026, nearly half of its annual releases will be on PC and mobile, and the other half on PS5. Hermen Hulst, president of PlayStation Studios, still wants to reassure console fans:
We’ve assured you before when we planned to release some games on PC, and we’ll say it again today: Our activities outside of the console world in no way diminish our dedication to the PlayStation community, nor our passion for creating exceptional single player games and storytelling experiences for the player (…) Our mobile game development efforts will seamlessly complement our existing activities, providing fans with new ways to interact with our content and reach new audiences who are not familiar with the PlayStation world or our games. Hermann Holst, President of PlayStation Studios.
Quantic Dream has acquired Chinese giant NetEase
The rumor that circulated last March and is now recorded: NetEase has announced the acquisition of French studio Quantic Dream (Detroit Become Human, Beyond Two Souls, Heavy Rain…), of which it has been a minority shareholder since the beginning of 2019.. The amount of the operation has not been disclosed, but according to economic media Les Echos, the acquisition value of Quantic Dream in “A few hundred million euros”.
The Release the advertisement Confirms the fact that Quantic Dream “will continue to operate independently”. “We maintain our independence in our editorial line, artistic direction of projects and studio management. And of course our teams, who are fully connected to this process and who directly benefit financially from them, are maintained and will continue to grow and develop. Strengthening”-Can we read? “There will never be a change in governance. It is NetEase’s policy not to interfere with the studios they acquire. After that, we will have the opportunity to strengthen our commercial and marketing partnership with NetEase by Asia which is a very important area for us”Adds David Cage, CEO and founder of the studio at Les Equus.
Quantic Dream becomes NetEase’s first studio in Europe. Like its rival Tencent, the Chinese company is going through a phase of global expansion. It generated €8.8 billion in sales in 2021, more than any Western external publisher, thanks mainly to mobile games like Harry Potter: Magic Emerges, Marvel Super War, and Knives Out. “NetEase does not buy Quantic to make more mobile games, even if our interest in them is not ruled out in the future”says Guillaume de Vondomiere, Managing Director of Quantic Dream, in Les Echos. NetEase intends to make a name for itself in the console game market. With this in mind, the company recently acquired or founded several studios in Japan and the US (Sakura Studio, Grasshopper Manufacture, Nagoshi Studio, Jackalope Games, Jar of Sparks).
in columns gaming industryGuillaume de Fondaumière points out that claims that the Quantic Dream was an object regarding his toxic culture and his struggles with the press had no without effect” On discussions with NetEase. The studio is currently developing three new games in-houseStar Wars Eclipse has only been officially revealed so far.
Switch: Updated sales figures for many Nintendo games
As you probably know, Nintendo updates the sales rankings for the 10 most popular games on Switch every quarter (at this address), was dominated by the trio of Mario Kart 8 Deluxe (46.82 million), Animal Crossing New Horizons (39.38 million) and Super Smash Bros Ultimate (28.82 million). On the other hand, for older and less popular titles, keeping track of their progress is more complicated.. However, we can count on the database of the Japanese organization CESA, which makes it possible every year to discover new numbers.
Compiled by a forum member InstallBaseAnd the The following figures are as of December 31, 2021. They take into account worldwide sales in both physical and immaterial form. The opportunity to once again testify to the excellent longevity of Nintendo games on Switch.
- Super Mario 3D All-Stars: 9 million (including 750,000 in 2021)
- Super Mario Maker 2: 7.89 million (including 980,000 in 2021)
- The Legend of Zelda: Link’s Awakening: 6 million (including 750,000 in 2021)
- Mario Tennis Aces: 4.28 million (including 620,000 in 2021)
- Tropical freeze in Donkey Kong: 4.12 million (including 700,000 in 2021)
- Kirby Star allies: 3.98 million (including 560,000 in 2021)
- Fire Emblem Three Houses: 3.82 million (including 420,000 in 2021)
- 1-2 Switch: 3.63 million (including 180,000 in 2021)
- Paper Mario The Origami King: 3.34 million (including 290,000 in 2021)
- World Craft Yoshi: 3.01 million (including 450,000 in 2021)
- Weapon: 2.66 million (including 100,000 in 2021)
- Xenoblade Chronicles 2: 2.44 million (including 270,000 in 2021)
- Pikmon 3 Deluxe: 2.23 million (including 290,000 in 2021)
- Captain Toad Treasure Tracker: 2.13 million (including 360,000 in 2021)
- Pokémon Mystery Dungeon Rescue Team DX: 1.89 million (including 290,000 in 2021)
- Xenoblade Chronicles Definitive Edition: 1.68 million (including 200,000 in 2021)
- Mario Kart Life Home Arena: 1.58 million (including 500,000 in 2021)
- Marvel Ultimate Alliance 3: 1.5 million (including 190,000 in 2021)
- Star streak: 1.28 million (including 70,000 in 2021)
- Dr. Kawashima’s Brain Training Program: 1.2 million (including 150,000 in 2021)
- Bayonetta 2: 1.04 million
Sony and Tencent invest again in FromSoftware
After allocating new shares, Tencent (through its subsidiary Sixjoy Hong Kong) now owns 16.25% of FromSoftware’s share capital and Sony 14.09%. It remains the studio’s largest shareholder Kadokawaa Japanese media conglomerate known in particular as the publisher of manga and magazines (including the popular Famitsu), which owns 69.66% of the shares.
With this new release of 36.4 billion yen (260 million euros), FromSoftware now has a valuation of 120 billion yen (858 million euros). When Kadokawa bought the studio in 2014, it was only worth… 2 billion yen (14 million euros). This process will obviously boost the resources allocated to the team led by Hidetaka Miyazaki, whose size has changed with the massive success of Elden Ring (16.6 million in sales).
select it Kadokawa already signed a strategic partnership with Sony and Tencent last year to develop its business in the field of video games, but also in the field of animation.