God of War Ragnarok: PlayStation exclusive too close to the last one?

game news God of War Ragnarok: PlayStation exclusive too close to the last one?

The more days go by, the closer we get to the launch of God of War Ragnarok! Yes, the sequel to the 2018 episode promises to be a “year-end meeting” and every piece of information about it is good to take. Recently, we’ve also been able to see more. Game features are emerging but don’t they look like the ones in the last part? This is our opinion.

While the PlayStation show at the start of the school year is long overdue, it’s Game Informer that is finally reporting new details and visuals for God of War Ragnarok. The sequel to The Adventures of Kratos and Atreus is expected on November 9, 2022 on PS4 | PS5 promises to end the year of PlayStation in style! In this context, the American media has learned more about Stages of work and “Svartalfheim”Kingdom of the Dwarves. This is no surprise: Ragnarok seems to be relying on all the attributes of the last god of war, in an effort to improve, and evolve them. A commendable goal – but more importantly, the episode must find its own way.

Furthermore, remember that it is not Cory Barlog who is to blame this time. The man, who became the primary face of the 2018 reboot, is leaving his place as director to Eric Williams, a Santa Monica studio veteran who has worked on all aspects of God of War. It is no accident. The company likes to change directors game after game to keep things fresh.

Towards God of War “1.5”?

And freshness, it will be in God of War Ragnarok! Here, Lake Nine – the central area of ​​the last episode – finds itself completely frozen, forcing Kratos and his son Atreus to use a sleigh to get around. So it’s not trivial: This new chapter, in general, resumes the gaming era of 2018. Of course with many additions. As PlayStation already mentioned, God of War Ragnarok will take us through the Nine Kingdoms of Midgard (versus the six in the previous title). in an interview Designed for Game Informer, Eric Williams explains that areas already visited will look “new again.” At the moment, no more information.

On the other hand, the Game Informer Exclusive Edition allowed us to see the kingdom of Svartalfheim in action. “We wanted to show the dwarves and what they are doing in this place” tell So John Hickenbottom is determined on the Ragnarok level for the American media. “In the previous program, we sometimes felt lonely” James Riding, his colleague notes. “So especially with Svartalfheim, we wanted to show a living world. It’s not just Kratos around.”

new mechanics

To develop in this area – and in other kingdoms – the hero and his son will be able to count on new abilities. So the gameplay in Svartalfheim by Game Informer shows Kratos’ ability to do so Freezing Geysers with a Leviathan Ax And smash pots using blades of chaos. “(With Ragnarok, editor’s note) We wanted to develop gameplay in the space of levels – more variety and verticality” comments about this by Jon Hickenbottom. Obviously, this new God of War will bet on the same balance of action, puzzle, and narrative phases, and the formidable Mimir is always ready to share his stories during a boat ride.

Moreover, as long as we’re talking about work, Game Informer has revealed more on this topic. This Ragnarok will introduce, among other things, three new features: a “signature movement” For Blades of Chaos and Leviathan Axe, used to saturate each weapon with fire or ice to cause additional damage and status effects; as such Two new shields, namely “Dauntless” and “Stonewall”. The first sets the stage for perfect limbs in order to unleash a powerful punch. The second accumulates energy as it blocks attacks, and eventually is able to activate a shock wave on the ground. Other shields will be part of the final project. Santa Monica desire Offers more diverse and flexible battles. The Game Informer video attests to this.

“We’ve tried to create systems that make you want to dig, are fun, are super fun, and offer many possibilities. When we looked at combat in the last game, we thought, ‘We can push this even further and find new games and new ways to play with enemies and strategies.'” This was our guide. – Mihir Sheth, combat designer (Game Informer)

change for the better?

Against the Game Informer visuals, yes, God of Ragnarok seems to be going through a cycle in terms of action. But this is not our main concern! We especially wonder how this episode will manage its gear and role-playing aspect, which was so crowded in 2018; How Santa Monica will better integrate and find puzzles in areas; Especially how the narrative will be renewed, the key ingredient to the success of the last God of War. At this point, the rendition between Corey Barlog and Eric Williams will undoubtedly be the most obvious. The former director was inspired by his life as a father To mold the new Kratos. It didn’t work out for me and my wife. He confessed For his part, another God of War sculptor, in an interview (again) with Game Informer.

“I looked at (God of War text, editor’s note) from another angle. I thought OK, the last game was about a young man and several adults (…) How do we change that? There is a better potential for Atreus, as he grows and becomes young. And so we wanted Finding a way to introduce the heroes closest to his age.” – Eric Williams, Director of Ragnarok (Game Informer)

Left: Atreus. Right: Ungerboda

God of War Ragnarok: PlayStation exclusive too close to the last one?

This is how Angerboda was born, the young (and last) giant we see at the end ad tape last year. Therefore, God of War Ragnarok must be put in his place Interesting lead for Atreus Who would also lead to questioning his nature. What gives a nice dynamic to the story, without forgetting all about the gods and the end of the world. Yet yes, there is still a lot to know about God of War Ragnarok. It’s almost certain, Sony has to talk about it during the PlayStation presentation at the start of the school year!

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