MUTUTEMM is Moody Cyberpunk Sendup on Switch

Where Anu: boom Launched in 2019 as part of Sony’s China Hero Project, it has kept fans interested in its unique Cyberpunk aesthetic. Even after the neon-infused “classic” cyberpunk style returned to modern headlines, its fusion of 2D pixel art and low-resolution 3D models helped it stand out in an increasingly similar field. Now that the game is over, developer ThinkingStars has had the chance to prove that there is a core behind the style.

If you’ve been following this game, you’ll likely find the initial menu image (which I’m using above) quite familiar: the most popular image available was from Anu: boom before releasing it. It’s an evocative setting, where protagonist Anne Flores sits like a racing queen on a whimsical LED car, bolstered by the neon glow of a thousand city signs. Sure, it’s a very typical cyberpunk image, but the fun of playing the game in reality lies in discovering the existence of a whole world for it and supporting the familiar and engaging atmosphere.

Anne survives the horrific daily life of Skopp by doing odd jobs and mercenary jobs. He looks like a lone wolf, usually running alone and accompanied only by his partner Ayn, a genius pirate who appears mostly in hologram form. This distance does not impair their relationship, and their banter and interactions radiate the most from any amount of detailed knowledge of science fiction.

Ann is mostly stoic, and for good reason: She’s an online combat specialist with a mysterious disease called “Entanglite” that drives her crazy and injures anyone near her. Good at fighting, bad for society. But her interactions with Ayane really softened Ann’s rocky exterior, making her even more attractive. Everything is sold very effectively with their voice performance and cute animations.

Their bond also makes the main narrative of Anu: boom Easier to be present. There are plenty of details within the Skopp City setting, referenced in the dialogue and scattered throughout the collectibles, but it’s not always easy to parse. Details usually fly over the player’s head (or mine at least), and some seemingly important story threads disappear when you’ve scanned the nearly twelve hours of the campaign.

The fact that, at least in portable mode, the in-game text is hard to read doesn’t help. Anu: boom It suffers from this trend of switch ports not adapting their user interface to the screen size in portable mode, reducing the handheld gaming experience. Hence, I recommend you to make use of the drawn game, if you can. I also noticed that load times were significantly longer on the Switch compared to my short tests on the PC and PS4 versions of the game, it’s not very long, but it certainly is longer.

The game is going well otherwise. Possibility to play in Anu: boom It is divided into combat and non-combat sections. In the non-combat sections, Anne can freely explore the area, in a side-scrolling 2D/3D hybrid style. This is where most of the story takes place, with side quests, cinematic stories, dialogue, and even mini-games. Ann can play mini video games, hack doors and locks, and even drop drinks at the bar, with explicit references to a fellow cyberpunk traveller. VA-11 Hall-A. The battle takes place in a side-scrolling platformer style. Players will guide Anne through the stages and slash enemies with a mixture of firearms and melee weapons. There is a great deal of strategy involved in scanning the enemies and finding the right weapon needed to breach their defenses, and it can get really frenetic when too many enemies appear on the screen at once. Sometimes this causes problems, as sometimes you might want to target a drone-type or hover-type enemy, only to waste precious gun ammo shooting the nearest bad guy instead.

The combat is supported by a crafting and leveling system, but in all honesty, this aspect seems undercooked. Everything is very expensive so when I finished the game I had collected enough resources to upgrade only a few times. Anu: boom Perhaps it was best served by a simpler system that simply handed out upgrades rather than allowing players to try to earn them through a system so deep for a game of this length and linearity.

In the end, these are secondary fists. Anu: boom It’s a great farewell to the classic cyberpunk anime, with a narrative, characters, and battles that easily underpin its aesthetics and stunning visuals.

Anu: boom Available on Nintendo Switch, PS4, PS5, and PC.

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