Wo Long Fallen Dynasty: More Mustache Than Nioh? Answer in the interview!

game news Wo Long Fallen Dynasty: More Mustache Than Nioh? Answer in the interview!

After the two Ninja Gaiden, Nioh and most recently Stranger of Paradise Final Fantasy Origin, Team Ninja returns with Wo Long Fallen Dynasty, a new role-playing game in a Souls-like context. On the sidelines of our preview, we had a long discussion with the producers of the project. So, a real Japanese studio renovation? our answers.

Today, we can say that Team Ninja has gone out of business. After the arrival of Stranger of Paradise Final Fantasy Origin – in March 2022 – the Japanese team is about to release Wo Long Fallen Dynasty, a A new RPG that looks like spirits scheduled for early next year. As if that wasn’t enough, the studio recently revealed during State of Play another project, Rise of the Ronin. A PS5 exclusive console that should hit us in 2024! So yeah, that’s not at the moment, and at the moment, Wo Long is the star of the team. In order to find out more about the latter, we spoke with Fumihiko Yasuda | Masaaki Yamagiwa, game producers who worked on Nioh and Bloodborne respectively. As a reminder, Wo Long Fallen Dynasty will stumble upon PC, PS4, PS5, Xbox Series | One and “Day One” on Game Pass.

Wo Long, “Our Next Big Step”

So, what exactly is Wo Long? “After Nioh, it’s our next big step,” the show’s producers answered us frankly. “It’s a similar type of game – action – RPG – (…) but there is full of differences which we would like to emphasize. For example, we focus here on the story of the Three Kingdoms in China. Another important difference, compared to the Nioh series, is that the concept is not “samurai movement” but “Chinese martial arts”. Our goal is really to bring this style of combat and its smooth running back to life.”

And the least we can say is that Team Ninja seems to have hit the mark. As part of our preview, we were able to try Wo Long for several hours and walked out completely conquered Atmospheric, on the one hand, but especially through the combat system. Here, there is no stamina bar (unlike other games of this genre) but a gauge that gradually rises when using special strikes, blocking attacks and dribbling. Of course, when the meter in question reaches a maximum, you are defenseless. So, knowing that the timing of saving your skin is less lenient than in the past and that dodge reduces this famous indicator, Wo Long quickly pushes to go into melee, raising the guard, waiting for the opposing attack deviation, to create the opportunity to attack. treatment to use.

(With Wo Long, editor’s note) We don’t want to make a game where you attack and run, you attack and run away… We want you to be close to the enemy you’re up against! Right under his nose, to fend off blows (…) to move. We also want to make sure That all of this bears the image and elements of Chinese martial arts, and that is important to us.” – Fumihiko Yasuda and Masaaki Yamagiwa, producers of Wo Long (Team Ninja)

More demanding adventure than ever

During the preview, Wo Long’s combat system looked completely new and innovative. The stages of work certainly made us “accustomed” to the use of Team Ninja’s words. We had a great time, but also hit us up a lot. The gameplay of the game requires a lot of learning, especially if you mix it up with the challenge presented, and it is always full-bodied (the final version will be reworked a bit at this point). “So far, we don’t have No plans to add easy modeProducers Wo Long noted. “We really want players to feel satisfied when they can overcome the toughest obstacles. It’s a very important thing for the game and for the genre in general.” Yes, you were warned.

Wo Long Fallen Dynasty: More Mustache Than Nioh?  Answer in the interview!

We couldn’t resist asking the question because, recently, wanted action titles (Sifu, Steelrising) have proven that easy mode can be compatible with this type of experience. However, Wo Long is betting on a small development that will affect our relationship with difficulty. The hero has morale level – Impact on her strength – which will evolve as battles win. Basically, the longer you remain undefeated, the better your luck against powerful enemies. We won’t go into details (see our overview) but his morale can be suppressed even if you swipe the weapon to the left. In other words, in the long run, it is possible to widen an undeniable power gap against opponents. “It’s a good way to manage difficulty,” says Fumihiko Yasuda | Masaki Yamagiwa.

Widen the Gap with Nioh . License

Whether it’s location, battle system, or morale level, Team Ninja seems to be doing its best to give Wo Long an identity of its own. This is not all. Another point that caught our attention during the demo is Level design, more open than Nioh Even if it meets the genre specification (twisted paths and shortcuts to open). It is possible to jump or climb some walls. Exploration becomes more stimulating!

“Because we focus on Chinese martial arts, we thought jumping was important. It fits like a gauntlet in combat, with the theme of the game (…) we also feel it makes the experience more instinctive, with the ability to jump or jump with an attack. You have more possibilities” – Fumihiko Yasuda and Masaaki Yamagiwa, producers of Wo Long (Team Ninja)

Incidentally, Team Ninja specifies that Wo Long is not an open world game – unlike Rise of the Ronin – and that a software architecture like Nioh will choose the quest system from the world map. So we can expect a lifespan as fierce as Nioh 2 (around 50 hours). As I understand, Wo Long seems to be submitting a file A new and solid experience. As for the release date, we have no new information to offer you. As a reminder, the title is scheduled for early 2023 on PC, PS4, PS5, Xbox Series | One.

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